We’re more than happy to say that this Kickstarter campaign has been a huge success! We’ve built a community of more than 3,200 backers and raised $120K CAD (~$84K USD).
Thanks to your dedication, passion, and incredible support, we hit our funding goal more than three times over and reached six stretch goals!
Visage will be available on consoles, feature VR, support multiple languages, and be greater and grander than the more contained vision we thought we’d get to bring to you. It’s all possible thanks to you, Visage fans.
Over the next few days, we’ll be sending out Kickstarter surveys to all our backers so that you can confirm and specify your reward details.
The reward packages for pledges up to $150 CAD will be fully taken care of in the surveys.
For the reward packages at $400 CAD and up, we’ll be communicating with you through e-mail. Details for you will follow in the surveys.
Don’t miss any Visage updates — follow us!
We’re going to be hard at work on Visage every day, and we’ll continue to post updates as we move along in the development and production process, so you’ll always know how things are progressing.
We’ll keep you informed here on Kickstarter of major developments and big Visage news.
For more frequent updates — and if you want to be sure to get the first look at new Visage trailers, screenshots, and other preview goodies as soon as we put those out — make sure to follow us on Kickstarter, Facebook, Twitter, YouTube.
With just over two weeks left to go in the Visage Kickstarter campaign, we’re at more than 200% of our funding goal, with two stretch goals met and closing in on a third.
As of yesterday, we’d reached $70K CAD (~$49K USD) in Kickstarter pledges, putting us at 200% of our funding goal!
We’re now less than $4K CAN / ~$2.8K USD way from our third stretch goal: more characters to populate the Visage world and haunt your Visage dreams.
Besides meeting our original Kickstarter funding goal, thanks to all our amazing backers, we’ve already cleared our first two stretch goals:
Stretch goal #1: It’s not just for PC anymore. Visage will be coming to consoles — PlayStation 4 and Xbox One. So if you’re a console gamer and you were waiting to back Visage to make sure there was going to be a console version, it’s safe to join the party now. ;)
Stretch goal #2: — and one of the stretch goals we personally were really hoping to hit — Visage will also be coming to V.R.!
You’ll now be able to truly immerse yourself in the Visage world and wander the Visage house as the main character, seeing it through his eyes and exploring its mysteries in full-on surrounding 3D.
Basically, more everything ….
Every one of our stretch goals from here on out is dedicated to bringing you a bigger and better Visage game experience.
Do you want to see Visage expanded? Back Visage on Kickstarter, share our trailers, and help spread the word about the game!
Every share, each and every pledge, helps us get closer to our stretch goals, to make Visage a greater, more expansive experience for everyone
Thank you, once again, to all our loyal Visage fans and wonderful backers. We’re so grateful to you that we’ve already made it this far in the Kickstarter campaign, and we hope, with your support, to keep going a little farther. :)
After just 12 days, we’ve met our Kickstarter funding goal! Visage is on its way to becoming a full-fledged reality.
We’re so excited to be able to bring Visage to life, and we want to offer our sincere and grateful thanks to each and every person who’s supported Visage — from all our wonderful backers on Kickstarter to all the amazing people who helped spread the word about the game.
The best news is we still have a month left to go in the Visage Kickstarter campaign. We hope you’ll keep the support going.
We’d love to expand Visage into our dream vision of it as a longer, broader, more layered game, and every single dollar that comes in from the Kickstarter will go toward making Visage bigger and better.
With a month left to go in the Kickstarter campaign, some of our stretch goals are right within reach.
Just a few thousand dollars more, and Visage will come to consoles (PlayStation 4 and Xbox One). Just a little more past that, and we bring you Visage with full V.R. support!
Beyond that? More antagonists, a bigger world, multiple languages and multiple endings. How far we can take the game is completely up to our fans. Your support helps make Visage the horror game that you want it to be.
And once again, because we could never say it enough, thank you to all our loyal, supportive, and enthusiastic Visage fans around the world. We couldn’t have done this without you, and we can’t wait to see where you’ll take the game next.
The Kickstarter campaign for Visage is now live! And, as promised, we have an all-new alpha trailer to go with it, featuring 12 uninterrupted minutes of Visage gameplay. Head over to our Kickstarter page now to watch.
Don’t forget to take a look at our super-premium, handcrafted, all-natural, organic and gluten-free exclusive Kickstarter-only pledge rewards — designed by us especially for indie talent, ardent gamers and our loyal Visage fans.
You could get to be a part of the Visage world and have your very own horror-game claim to fame. (But grab these reward packages while you can. Some of them are so powerful, we can only offer a limited number of them. And once they’re gone, they’re gone!)
If you’re a fan of Visage, psychological horror or just indie games in general, we hope you’ll show up to support Visage. As a true indie dev with just a small team, we very much depend on your support to be able to bring Visage to you.
Even if you’re not able to pledge, you can still show your support just by helping to get the word out.
Share Visage and our Kickstarter with all the gamers, indie gamers, and horror junkies in your life. Any little thing that you can do to spread the word is a HUGE help to us, and not one single bit of it goes unappreciated.
To all our Visage fans, thank you, as always, for all the support you’ve shown for us and for Visage over the past few months. We wouldn’t have made it to this point without you. We hope you’ll help us take the next step too, with your support on Kickstarter.
We hope to see you there!