September 26th, 2018 — Canada, QC — SadSquare Studio Inc. announces EARLY ACCESS release for the much anticipated psychological horror game Visage. It will be available on PC only on Steam for USD$19.99 (price will vary depending on country) on launch, in October 2nd.
June 19, 2017 – Canada, QC – E3 sure was interesting this year, but did it show everything there is to show for this year’s gaming news? It doesn’t look like it, SadSquare Studio shows up late and announces its latest trailer for its psychological horror title “Visage”.
January 9, 2015
Press / Business Contact:
Jonathan Gagné, co-founder
176A Jacques Plante
Repentigny, QC J5Y
Founder | Level Designer
Co-Founder | Programmer | Web Designer
3D Character Modeler
SadSquare Studio is an independent video game development studio based in Québec.
We’re a small and dedicated team of assorted and scattered programmers, developers, video game geeks, film and music buffs, bookworms, and arty nerds, with these things in common: We love video games, we thrive on all things horror, and we’re absolutely passionate (and maybe a little bit obsessive) about what we do, from development, to writing, to music, to design.
We came together to bring gamers and horror fans our version of what we hope will be a terrifying, mind-bending horror-game experience. Visage is our first game project.
The origins of Visage are, essentially, also the origins of SadSquare Studio. Here’s our story, in the words of the Jonathans.
In the fall of 2014, I played Konami’s ‘playable teaser’ for Silent Hills (P.T.), and I was immediately and completely drawn in by its type of horror — psychological, designed to mess with your mind, using ordinary environments to make unsettling details even more strange and terrifying.
I decided to recreate the P.T. environment in Unreal Engine 4 to promote my personal design portfolio online. I was still having trouble finding job openings when I heard about Konami’s cancellation of Silent Hills.
That’s when a light bulb went off: What if I could make a psychological horror game to help fill the void left by this cancelled game that everyone had wanted to play so bad? That’s when I decided to give Jonathan Gagné a call.
It was in late 2014 when Jonathan V. called me and we had our first discussion about making a P.T.-style horror game.
It was kind of funny; we’d known each other for a long time, but we hadn’t really kept up with what each of us was doing in life. When he found out that I was a programmer, he proposed the idea of developing a P.T.-inspired horror game.
We’d both played P.T. and been wowed by its distinctive approach to psychological and survival horror. It was unlike almost every other current horror game out there. It had, unlike so many other horror games, truly, truly scared us, by getting inside our heads.
He showed me his recreation of P.T. in UE4, and I was like, “We start tomorrow.”
After he saw my P.T. recreation video, Jonathan G. said it had convinced him to jump into this game-development adventure with me.
I was incredibly happy to get not only a strong programmer for Visage but also a huge and highly critical horror fan — which was a must-have for me, to help make sure that we would be able to create the most polished product possible with the resources we have.
One week after Jonathan G. and I first talked to each other about the game, we started putting together our ideas for the concept of the Visage house and its history and the characters and story behind it. We ended up with something we both liked that very same evening — what would become the framework for Visage — and we began working on our first unofficial draft version of the game.
In January 2015, we created SadSquare Studio, and development of Visage as “SadSquare Studio” officially began.