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September 26th, 2018 — Canada, QC — SadSquare Studio Inc. announces EARLY ACCESS release for the much anticipated psychological horror game Visage. It will be available on PC only on Steam for USD$19.99 (price will vary depending on country) on launch, in October 2nd.

June 19, 2017 – Canada, QC – E3 sure was interesting this year, but did it show everything there is to show for this year’s gaming news? It doesn’t look like it, SadSquare Studio shows up late and announces its latest trailer for its psychological horror title “Visage”.

Press Kit

SadSquare Studio

Fact Sheet

Developer:
SadSquare Studio

Location:
Québec, Canada

Founding Date:
January 9, 2015

Press / Business Contact:
Jonathan Gagné, co-founder

Website:
sadsquarestudio.com

E-mail:
contact@sadsquarestudio.com

Social:

Address:
176A Jacques Plante
Repentigny, QC J5Y
CANADA

Our Team

Jonathan Vallières
Founder | Level Designer

Jonathan Gagné
Co-Founder | Programmer | Web Designer

Jonathan Wachoru
Sound Designer

Peter Wicher
Music Composition

Martin Mcghee
3D Character Modeler

Contact Us

Inquiries:
contact@sadsquarestudio.com

Website:
sadsquarestudio.com

Facebook:
facebook.com/SadSquareStudio
facebook.com/VisageGame

Twitter:
@SadsquareStudio
@VisageGame

Who We Are

SadSquare Studio is an independent video game development studio based in Québec.

We’re a small and dedicated team of assorted and scattered programmers, developers, video game geeks, film and music buffs, bookworms, and arty nerds, with these things in common: We love video games, we thrive on all things horror, and we’re absolutely passionate (and maybe a little bit obsessive) about what we do, from development, to writing, to music, to design.

We came together to bring gamers and horror fans our version of what we hope will be a terrifying, mind-bending horror-game experience. Visage is our first game project.

Early History

The Origins of Visage

The origins of Visage are, essentially, also the origins of SadSquare Studio. Here’s our story, in the words of the Jonathans.

Jonathan Vallières:

In the fall of 2014, I played Konami’s ‘playable teaser’ for Silent Hills (P.T.), and I was immediately and completely drawn in by its type of horror — psychological, designed to mess with your mind, using ordinary environments to make unsettling details even more strange and terrifying.

I decided to recreate the P.T. environment in Unreal Engine 4 to promote my personal design portfolio online. I was still having trouble finding job openings when I heard about Konami’s cancellation of Silent Hills.

That’s when a light bulb went off: What if I could make a psychological horror game to help fill the void left by this cancelled game that everyone had wanted to play so bad? That’s when I decided to give Jonathan Gagné a call.

Jonathan Gagné:

It was in late 2014 when Jonathan V. called me and we had our first discussion about making a P.T.-style horror game.

It was kind of funny; we’d known each other for a long time, but we hadn’t really kept up with what each of us was doing in life. When he found out that I was a programmer, he proposed the idea of developing a P.T.-inspired horror game.

We’d both played P.T. and been wowed by its distinctive approach to psychological and survival horror. It was unlike almost every other current horror game out there. It had, unlike so many other horror games, truly, truly scared us, by getting inside our heads.

He showed me his recreation of P.T. in UE4, and I was like, “We start tomorrow.”

Jonathan Vallières:

After he saw my P.T. recreation video, Jonathan G. said it had convinced him to jump into this game-development adventure with me.

I was incredibly happy to get not only a strong programmer for Visage but also a huge and highly critical horror fan — which was a must-have for me, to help make sure that we would be able to create the most polished product possible with the resources we have.

Development Begins

Jonathan Vallières:

One week after Jonathan G. and I first talked to each other about the game, we started putting together our ideas for the concept of the Visage house and its history and the characters and story behind it. We ended up with something we both liked that very same evening — what would become the framework for Visage — and we began working on our first unofficial draft version of the game.

Jonathan Gagné:

In January 2015, we created SadSquare Studio, and development of Visage as “SadSquare Studio” officially began.


Projects

  • Visage, a first-person psychological/survival horror game (coming soon)

Visage in the Media

  • “Move over Allison Road, there’s a wicked new P.T. successor coming our way ….”
    Adam Dodd, Bloody Disgusting
  • “[I]ts alpha gameplay trailer is looking awfully wrong in all the right ways.”
    James Cunningham, Hardcore Gamer
  • “Hyper-real horror game in the style of P.T.”
    Chloi Rad, IGN
  • “gloriously creepy” and “absolutely aching to scare”
    Amber Colyer, Power Up Gaming
  • “ … hints at a clever, considered approach, leaving much of the actual fear to your overactive imagination.”
    Hayley Williams, Kotaku Australia
  • “gorgeous-looking” and “a hit horror game in the works”; “Visage looks like a mash-up of The Grudge, Allison Road and Slender Man.”
    Cedric Lansangan, OnlySP
  • “Holy potatoes: Visage might be the answer to broken-hearted P.T. fans.”
    Meagan Navarro, Modern Horrors
  • “If there ever was going to be a spiritual successor to the Silent Hill series, this would be it.”
    Kayla Herrera, CinemaBlend

Videos & Gameplay Trailers

Visage: Early Access Teaser
Sep. 25, 2018

Visage: Official Gameplay Trailer
Jun. 22, 2017

Visage: Alpha Gameplay Extended Trailer
Jan. 27, 2016

Visage: Alpha Gameplay Trailer
Sept. 29, 2015


Images

Visage Screenshots

Click here to download all the screenshots in high quality as .zip.


Logos & Icons

Click here to download all the logos in high quality as .zip.